PJ/Assets/scripts/SkinOnPlayer.cs

27 lines
628 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SkinOnPlayer : MonoBehaviour
{
public Sprite[] Skin;
private void Start()
{
int SkinID = PlayerPrefs.GetInt("SelectedSkin");
if(GetComponent<SpriteRenderer>() != null)
{
SpriteRenderer SkinPlayer = GetComponent<SpriteRenderer>() ;
SkinPlayer.sprite = Skin[SkinID];
}
else
{
Image SkinPlayer = GetComponent<Image>();
SkinPlayer.sprite = Skin[SkinID];
}
}
}