28 lines
628 B
C#
28 lines
628 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkinOnPlayer : MonoBehaviour
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{
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public Sprite[] Skin;
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private void Start()
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{
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int SkinID = PlayerPrefs.GetInt("SelectedSkin");
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if(GetComponent<SpriteRenderer>() != null)
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{
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SpriteRenderer SkinPlayer = GetComponent<SpriteRenderer>() ;
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SkinPlayer.sprite = Skin[SkinID];
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}
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else
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{
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Image SkinPlayer = GetComponent<Image>();
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SkinPlayer.sprite = Skin[SkinID];
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}
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}
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}
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