using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SkinOnPlayer : MonoBehaviour { public Sprite[] Skin; private void Start() { int SkinID = PlayerPrefs.GetInt("SelectedSkin"); if(GetComponent() != null) { SpriteRenderer SkinPlayer = GetComponent() ; SkinPlayer.sprite = Skin[SkinID]; } else { Image SkinPlayer = GetComponent(); SkinPlayer.sprite = Skin[SkinID]; } } }