PJ/Assets/scripts/dotfs_scripts/ShopAudioDatabase.cs

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using UnityEngine;
using System;
using System.Collections.Generic;
[Serializable]
public class ShopAudioEntry
{
[Tooltip("ID звука из JSON (например: 'epic_buy_01')")]
public string id;
public AudioClip clip;
}
[CreateAssetMenu(fileName = "NewShopAudioDatabase", menuName = "Shop/Audio Database")]
public class ShopAudioDatabase : ScriptableObject
{
public List<ShopAudioEntry> audioEntries = new List<ShopAudioEntry>();
// Метод для поиска звука по ID
public AudioClip GetAudioClip(string id)
{
if (string.IsNullOrEmpty(id)) return null;
foreach (var entry in audioEntries)
{
if (entry.id == id)
{
return entry.clip;
}
}
Debug.LogWarning($"[ShopAudioDatabase] Звук с ID '{id}' не найден в базе!");
return null;
}
}