using UnityEngine; using System; using System.Collections.Generic; [Serializable] public class ShopAudioEntry { [Tooltip("ID звука из JSON (например: 'epic_buy_01')")] public string id; public AudioClip clip; } [CreateAssetMenu(fileName = "NewShopAudioDatabase", menuName = "Shop/Audio Database")] public class ShopAudioDatabase : ScriptableObject { public List audioEntries = new List(); // Метод для поиска звука по ID public AudioClip GetAudioClip(string id) { if (string.IsNullOrEmpty(id)) return null; foreach (var entry in audioEntries) { if (entry.id == id) { return entry.clip; } } Debug.LogWarning($"[ShopAudioDatabase] Звук с ID '{id}' не найден в базе!"); return null; } }