35 lines
703 B
C#
35 lines
703 B
C#
|
|
using System;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
using UnityEngine.UI;
|
||
|
|
|
||
|
|
public class RebornDataScript : MonoBehaviour
|
||
|
|
{
|
||
|
|
public Sprite[] Head;
|
||
|
|
public int[] HeadCost;
|
||
|
|
public int[] HeadSafe;
|
||
|
|
public string[] HeadLan0;
|
||
|
|
public string[] HeadLan1;
|
||
|
|
public List<string[]> HeadName;
|
||
|
|
|
||
|
|
public Sprite[] Sword;
|
||
|
|
public int[] SwordCost;
|
||
|
|
public int[] SwordAtack;
|
||
|
|
public string[] SwordLan0;
|
||
|
|
public string[] SwordLan1;
|
||
|
|
public List<string[]> SwordName;
|
||
|
|
|
||
|
|
|
||
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||
|
|
void Start()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update is called once per frame
|
||
|
|
void Update()
|
||
|
|
{
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|