22 lines
No EOL
536 B
C#
22 lines
No EOL
536 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "ShopIconDatabase", menuName = "Shop/Icon Database")]
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public class ShopIconDatabase : ScriptableObject
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{
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[System.Serializable]
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public struct IconMapping
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{
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public string iconId;
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public Sprite sprite;
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}
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public List<IconMapping> icons;
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public Sprite GetIcon(string id)
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{
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if (string.IsNullOrEmpty(id)) return null;
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var match = icons.Find(x => x.iconId == id);
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return match.sprite;
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}
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} |