PJ/Assets/scripts/WindForce.cs

16 lines
316 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WindForce : MonoBehaviour
{
public float WindF;
public bool IsWind;
void Start()
{
if (IsWind)
{
Physics2D.gravity = new Vector3(WindF, -9.81f);
}
}
}