220 lines
5.2 KiB
C#
220 lines
5.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Threading.Tasks;
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public class Buttons: MonoBehaviour
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{
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public GameObject panelSetting;
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public GameObject Achievements;
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private int LanguageID;
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public GameObject DD;
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public TMP_Dropdown DDE;
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public GameObject Reborn;
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public GameObject PlayB;
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public string string1;
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// Start is called before the first frame update
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private void Start()
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{
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List<int> EL = new List<int> {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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if (!PlayerPrefs.HasKey("PassLevels"))
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Currencies.Save("PassLevels",EL);
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if (panelSetting != null) { panelSetting.SetActive(false); }
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if (panelSetting != null) { panelSetting.SetActive(false); }
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LanguageID = PlayerPrefs.GetInt("LanguageID");
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if (DD != null)
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{
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DDE = DD.GetComponent<TMP_Dropdown>();
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DDE.value = LanguageID;
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}
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if(PlayerPrefs.GetInt("LevelComplete") >= 50 && Reborn != null)
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{
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Reborn.SetActive(true);
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PlayB.SetActive(false);
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}
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else { print(PlayerPrefs.GetInt("LevelComplete")); }
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}
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public void OpenScene (String sceneName)
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{
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End(sceneName);
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}
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public void Destroy()
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{
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Destroy(GameObject.Find("LvlMusic(Clone)"));
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}
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public void OpenSettings()
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{
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panelSetting.SetActive(true);
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}
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public void CloseSettings()
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{
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panelSetting.SetActive(false );
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}
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public void OpenAchievements()
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{
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Achievements.SetActive(true);
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}
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public void CloseAchievements()
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{
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Achievements.SetActive(false ) ;
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}
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public void Play()
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{
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End("LelelSelecter");
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}
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public void Skins()
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{
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End("Skins");
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}
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public void Minigames()
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{
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End("MiniGames");
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}
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public void Menu()
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{
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End("LelelSelecter");
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}
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public void MainMenu()
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{
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End("MainMenu");
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}
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public void Retry()
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{
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// 1. Если string1 пустая, значит это не импортированный уровень, а обычная сцена (миниигра)
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if (string.IsNullOrEmpty(string1))
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{
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// Просто перезагружаем ту сцену, в которой находимся сейчас
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End(SceneManager.GetActiveScene().name);
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}
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else
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{
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// 2. Если в string1 что-то есть, значит это уровень из файла (Level1, Level2...)
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// ВАЖНО: убедись, что на объекте panelSetting есть компонент TransferScript.
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// Если в редакторе Unity ты перепутал и там должен быть префаб Tobj — замени переменную.
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TransferScript ts = Instantiate(panelSetting).GetComponent<TransferScript>();
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ts.string1 = string1;
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ts.bool1 = true; // Ставим true, так как это ПОВТОР (Retry)
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ts.gameObject.SetActive(true);
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ts.gameObject.name = "Tobj";
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DontDestroyOnLoad(ts.gameObject);
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End("ImportLeverl"); // Идем в сцену-загрузчик
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}
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}
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public void ResetLevels()
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{
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PlayerPrefs.SetInt("LevelComplete", 0);
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Debug.Log(PlayerPrefs.GetInt("LevelComplete"));
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}
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public void LC()
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{
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End("LevelCreator");
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}
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public void LeaveGame()
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{
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Application.Quit();
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}
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//MiniGames
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public void Dropper()
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{
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End("GameDropper");
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}
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public void DoupleGame()
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{
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End("GameDoubleGame");
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}
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public void Gravity()
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{
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End("GameGravity");
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}
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public void Tower()
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{
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End("GameTower");
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}
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public void Iceberg()
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{
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End("GameIceberg");
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}
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public void Close()
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{
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Destroy(this.gameObject);
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}
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//settings
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public void SetLang(Int32 LangID)
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{
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LanguageID = LangID;
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PlayerPrefs.SetInt("LanguageID", LanguageID);
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}
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public void BackLLast()
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{
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PlayerPrefs.SetInt("LevelComplete", 50);
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}
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public static async void End(object S)
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{
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GameObject.FindGameObjectWithTag("Transition").GetComponent<Animator>().SetTrigger("End");
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string LoadedScene;
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LoadedScene = S.ToString();
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await Task.Delay(750);
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Time.timeScale = 1f;
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try
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{
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int L = int.Parse(LoadedScene);
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SceneManager.LoadScene(L);
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}
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catch
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{
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SceneManager.LoadScene(LoadedScene);
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}
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}
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public void pause()
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{
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Time.timeScale = 0f;
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}
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public void resume()
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{
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Time.timeScale = 1f;
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}
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}
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