PJ/Assets/scripts/Blocks/IceBlock.cs

32 lines
675 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IceBlock : MonoBehaviour
{
public int IceStrength;
private Animator animator;
private void Start()
{
animator = GetComponent<Animator>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
IceStrength--;
if (IceStrength < 1)
{
//animator.SetTrigger("Break");
Invoke("Destroy", 0.5f);
}
}
}
private void Destroy()
{
Destroy(this.gameObject);
}
}