21 lines
753 B
C#
21 lines
753 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DieBlock : MonoBehaviour
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{
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public GameObject EndScreen;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player" && !GameObject.Find("player").GetComponent<Move>().Finished)
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{
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int DieCount = PlayerPrefs.GetInt("CountDie");
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//Instantiate(EndScreen);
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GameObject FD = collision.gameObject.transform.parent.gameObject;
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collision.gameObject.GetComponent<Move>().Lives = 0;
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Destroy(FD.transform.GetChild(1).gameObject);
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PlayerPrefs.SetInt("CountDie", DieCount +1);
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}
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}
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}
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