using UnityEngine; public class MANAGER_MANAGER_DATA_RoomSwitcher : MonoBehaviour { [Header("Куда летим")] public Transform destination; public Collider2D targetDATA_RoomBounds; [Header("Музыка (оставь пустым, если менять не нужно)")] public AudioClip newDATA_RoomMusic; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { if (newDATA_RoomMusic != null) { MANAGER_Music.Instance.SwitchMusic(newDATA_RoomMusic); } MANAGER_DATA_RoomTransition.Instance.Travel(other.gameObject, destination.position, targetDATA_RoomBounds); } } }