using UnityEngine; public class DevCubeTrigger : MonoBehaviour { [Header("Настройки квеста")] [SerializeField] private string actionType = "Touch"; [SerializeField] private string targetId = "DevCube"; [SerializeField] private int amountPerTouch = 1; private void Start() { } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { MANAGER_GameEvents.OnQuestAction?.Invoke(actionType, targetId, amountPerTouch); } } }