using System.Collections; using System.Collections.Generic; using UnityEngine; public class SandBlock : MonoBehaviour { public Animator Animation; public AudioSource Sand; public BoxCollider2D Collider; private void Start() { Animation = GetComponent(); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { Invoke("AnimPlay", 1f); } } private void AnimPlay() { Animation.SetTrigger("Play"); Sand.Play(); Destroy(Collider); Invoke("OnDestroy", 1.4f); } private void OnDestroy() { Destroy(this.gameObject); } }