using UnityEngine; public class DATA_DATA_Room : MonoBehaviour { [Header("Settings")] public AudioClip roomMusic; public Transform spawnPoint; public Collider2D cameraBounds; private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { if (roomMusic != null) MANAGER_Music.Instance.SwitchMusic(roomMusic); MANAGER_DATA_RoomTransition.Instance.UpdateCameraBounds(cameraBounds); } } }