using System.Collections; using System.Collections.Generic; using Unity.Collections; using UnityEngine; using UnityEngine.UIElements; public class TPBlock : MonoBehaviour { public GameObject SecondTeleport; public GameObject Player; private void OnTriggerEnter2D(Collider2D collision) { Vector3 tpPos = SecondTeleport.transform.position; if (collision.tag == "Player") { Player = collision.gameObject; Player.transform.position = tpPos; GameObject.Find("BodyPlayer").transform.position = tpPos; } } }