using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.UI; using TMPro; public class SkinOnShop : MonoBehaviour { private Image image; public Sprite[] Skin; public Sprite[] Sword; public Sprite[] Head; public string[] NameRu; public string[] NameEn; public TMP_Text SkinName; public GameObject Sw; public GameObject He; private void FixedUpdate() { int SkinID = PlayerPrefs.GetInt("SelectedSkin"); int SwordID = PlayerPrefs.GetInt("SwordID"); int HeadID = PlayerPrefs.GetInt("HeadID"); image = GetComponent(); image.sprite = Skin[SkinID]; switch(PlayerPrefs.GetInt("LanguageID")) { case 0: SkinName.text = NameRu[SkinID]; break; case 1: SkinName.text = NameEn[SkinID]; break; } if (Sword[SwordID] != null) { Sw.GetComponent().sprite = Sword[SwordID]; Sw.GetComponent().enabled = true; } else { Sw.GetComponent().enabled = false; } if (Head[HeadID] != null) { He.GetComponent().sprite = Head[HeadID]; He.GetComponent().enabled = true; } else { He.GetComponent().enabled = false; } } }