using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class RText : MonoBehaviour { public string[] Ru; public string[] En; public void Open() { Debug.Log("Open"); var rt = GetComponent(); int num = UnityEngine.Random.Range(0, En.Length); int Lan = PlayerPrefs.GetInt("LanguageID"); Debug.Log(num ); switch (Lan) { case 0: //en rt.text = "" + En[num]; break; case 1: //ru rt.text = "" + Ru[num]; break; } } }