using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OpenMinigames : MonoBehaviour { public Button[] Game; public int GameCoplete; private void Start() { GameCoplete = PlayerPrefs.GetInt("MiniGamesComplete"); for (int i = 0; i < 6; i++) { if (i <= GameCoplete) { Game[i].interactable = true; } else { Game[i].interactable = false; } } } }