using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class Camx: MonoBehaviour { public bool x; public bool y; public GameObject player; private Transform StartPos; private void Start() { StartPos = transform; player = GameObject.Find("BodyPlayer"); } void LateUpdate() { if (x && !y) { transform.position = new Vector3(player.transform.position.x, StartPos.position.y, -10f); } else if (y && !x) { transform.position = new Vector3(StartPos.position.x, player.transform.position.y, -10f); } else if (x && y) { transform.position = new Vector3(player.transform.position.x, player.transform.position.y, -10f); } } }