Первый коммит в истории PJ. Пока что очень сырой на комментарии, но в будущем будут очень информативные

This commit is contained in:
dotfs 2026-05-18 16:10:27 +07:00
parent e6002e8372
commit e6e17eb6bd
2494 changed files with 2035714 additions and 0 deletions

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repository "PJ 2026-03-10_22-11-31/PJ@10171542889123@cloud"
path "/"
br "/main"
co "/main"

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PJ 2026-03-10_22-11-31-PJ
944f3ba7-bb75-442e-ab3d-88f043969d31
Standard

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#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

View file

@ -0,0 +1,791 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
# else
# define CXX_STD 201103L
# endif
# else
# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
#else
# define CXX_STD __cplusplus
#endif
const char* info_language_standard_default = "INFO" ":" "standard_default["
#if CXX_STD > 202002L
"23"
#elif CXX_STD > 201703L
"20"
#elif CXX_STD >= 201703L
"17"
#elif CXX_STD >= 201402L
"14"
#elif CXX_STD >= 201103L
"11"
#else
"98"
#endif
"]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}

View file

@ -0,0 +1,256 @@
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags:
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -c
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -Aa
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -D__CLASSIC_C__
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: --target=arm-arm-none-eabi;-mcpu=cortex-m3
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -c;-I__does_not_exist__
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags:
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: -c
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: -Aa
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: -D__CLASSIC_C__
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: --target=arm-arm-none-eabi;-mcpu=cortex-m3
The output was:
No such file or directory
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
Build flags:
Id flags: -c;-I__does_not_exist__
The output was:
No such file or directory
Checking whether the C compiler is IAR using "" did not match "IAR .+ Compiler":
Checking whether the C compiler is IAR using "" did not match "IAR .+ Compiler":
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags:
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: -c
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: --c++
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: --ec++
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: --target=arm-arm-none-eabi;-mcpu=cortex-m3
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: -c;-I__does_not_exist__
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags:
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: -c
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: --c++
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: --ec++
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: --target=arm-arm-none-eabi;-mcpu=cortex-m3
The output was:
No such file or directory
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: /home/dotfs/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++
Build flags:
Id flags: -c;-I__does_not_exist__
The output was:
No such file or directory
Checking whether the CXX compiler is IAR using "" did not match "IAR .+ Compiler":
Checking whether the CXX compiler is IAR using "" did not match "IAR .+ Compiler":

View file

@ -0,0 +1,2 @@
The target system is: Android - 1 - aarch64
The host system is: Linux - 6.19.8-xanmod1 - x86_64

View file

@ -0,0 +1 @@
# This file is generated by cmake for dependency checking of the CMakeCache.txt file

View file

@ -0,0 +1,28 @@
# Values used to calculate the hash in this folder name.
# Should not depend on the absolute path of the project itself.
# - AGP: 8.10.0.
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# - $PROJECT is the path to the parent folder of the root Gradle build file.
# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
# - $HASH is the hash value computed from this text.
# - $CMAKE is the path to CMake 3.22.1.
# - $NINJA is the path to Ninja.
-H$PROJECT/unityLibrary/src/main/cpp
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-DANDROID_ABI=$ABI
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-DANDROID_NDK=$NDK
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-B/home/dotfs/dev/pj_2026/PJ_PROJ/.utmp/RelWithDebInfo/$HASH/$ABI
-GNinja
-DANDROID_STL=c++_shared
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON

View file

@ -0,0 +1,18 @@
if(NOT TARGET game-activity::game-activity)
add_library(game-activity::game-activity STATIC IMPORTED)
set_target_properties(game-activity::game-activity PROPERTIES
IMPORTED_LOCATION "/home/dotfs/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
INTERFACE_INCLUDE_DIRECTORIES "/home/dotfs/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()
if(NOT TARGET game-activity::game-activity_static)
add_library(game-activity::game-activity_static STATIC IMPORTED)
set_target_properties(game-activity::game-activity_static PROPERTIES
IMPORTED_LOCATION "/home/dotfs/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
INTERFACE_INCLUDE_DIRECTORIES "/home/dotfs/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()

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@ -0,0 +1,18 @@
if(NOT TARGET games-frame-pacing::swappy)
add_library(games-frame-pacing::swappy SHARED IMPORTED)
set_target_properties(games-frame-pacing::swappy PROPERTIES
IMPORTED_LOCATION "/home/dotfs/.gradle/caches/8.13/transforms/6553fed145da0193876e5b502bd35441/transformed/jetified-games-frame-pacing-2.1.2/prefab/modules/swappy/libs/android.arm64-v8a/libswappy.so"
INTERFACE_INCLUDE_DIRECTORIES "/home/dotfs/.gradle/caches/8.13/transforms/6553fed145da0193876e5b502bd35441/transformed/jetified-games-frame-pacing-2.1.2/prefab/modules/swappy/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()
if(NOT TARGET games-frame-pacing::swappy_static)
add_library(games-frame-pacing::swappy_static STATIC IMPORTED)
set_target_properties(games-frame-pacing::swappy_static PROPERTIES
IMPORTED_LOCATION "/home/dotfs/.gradle/caches/8.13/transforms/6553fed145da0193876e5b502bd35441/transformed/jetified-games-frame-pacing-2.1.2/prefab/modules/swappy_static/libs/android.arm64-v8a/libswappy_static.a"
INTERFACE_INCLUDE_DIRECTORIES "/home/dotfs/.gradle/caches/8.13/transforms/6553fed145da0193876e5b502bd35441/transformed/jetified-games-frame-pacing-2.1.2/prefab/modules/swappy_static/include"
INTERFACE_LINK_LIBRARIES ""
)
endif()

170
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using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using System.Runtime.Serialization.Formatters.Binary;
public class LPJExporterWindow : EditorWindow
{
private float zoomValue = 1f;
private DefaultAsset sceneFolder;
[MenuItem("Tools/LPJ Batch Exporter")]
public static void ShowWindow()
{
GetWindow<LPJExporterWindow>("LPJ Exporter");
}
private void OnGUI()
{
GUILayout.Label("Настройки экспорта", EditorStyles.boldLabel);
zoomValue = EditorGUILayout.FloatField("Zoom Value", zoomValue);
GUILayout.Space(15);
GUILayout.Label("Режим: Build Settings", EditorStyles.boldLabel);
if (GUILayout.Button("Экспортировать сцены из Build Settings"))
{
ExportBuildSettingsScenes();
}
GUILayout.Space(15);
GUILayout.Label("Режим: Из папки", EditorStyles.boldLabel);
sceneFolder = (DefaultAsset)EditorGUILayout.ObjectField("Папка со сценами", sceneFolder, typeof(DefaultAsset), false);
if (GUILayout.Button("Экспортировать сцены из папки"))
{
if (sceneFolder != null)
{
string folderPath = AssetDatabase.GetAssetPath(sceneFolder);
ExportScenesFromFolder(folderPath);
}
else
{
EditorUtility.DisplayDialog("Ошибка", "Сначала выберите папку со сценами!", "OK");
}
}
}
private void ExportBuildSettingsScenes()
{
List<string> scenePaths = new List<string>();
foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
{
if (scene.enabled) scenePaths.Add(scene.path);
}
ProcessScenes(scenePaths.ToArray());
}
private void ExportScenesFromFolder(string folderPath)
{
string[] guids = AssetDatabase.FindAssets("t:Scene", new[] { folderPath });
string[] scenePaths = new string[guids.Length];
for (int i = 0; i < guids.Length; i++)
{
scenePaths[i] = AssetDatabase.GUIDToAssetPath(guids[i]);
}
ProcessScenes(scenePaths);
}
private void ProcessScenes(string[] scenePaths)
{
if (scenePaths.Length == 0)
{
Debug.LogWarning("Сцены для экспорта не найдены.");
return;
}
// Сохраняем текущую открытую сцену, чтобы вернуться к ней после экспорта
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return;
string originalScenePath = EditorSceneManager.GetActiveScene().path;
int processedCount = 0;
try
{
for (int i = 0; i < scenePaths.Length; i++)
{
EditorUtility.DisplayProgressBar("Экспорт в .lpj", $"Обработка сцены {i + 1}/{scenePaths.Length}: {Path.GetFileNameWithoutExtension(scenePaths[i])}", (float)i / scenePaths.Length);
Scene scene = EditorSceneManager.OpenScene(scenePaths[i], OpenSceneMode.Single);
ExportSingleScene(scene);
processedCount++;
}
}
finally
{
EditorUtility.ClearProgressBar();
// Возвращаемся в исходную сцену
if (!string.IsNullOrEmpty(originalScenePath))
{
EditorSceneManager.OpenScene(originalScenePath, OpenSceneMode.Single);
}
Debug.Log($"<color=green><b>Успешно экспортировано {processedCount} сцен в {Application.persistentDataPath}</b></color>");
EditorUtility.RevealInFinder(Application.persistentDataPath); // Откроет папку в проводнике
}
}
private void ExportSingleScene(Scene scene)
{
List<string> BlockData = new List<string>();
BlockData.Add(scene.name); // Первым элементом идет имя уровня
// Находим все объекты Rtool. (Используем старый метод для совместимости со всеми версиями Unity)
Rtool[] rtools = FindObjectsOfType<Rtool>();
foreach (Rtool o in rtools)
{
List<float> TBD = new List<float>();
TBD.Add(o.gameObject.transform.position.x * zoomValue); // 0
TBD.Add(o.gameObject.transform.position.y * zoomValue); // 1
TBD.Add(o.gameObject.transform.position.z * zoomValue); // 2
TBD.Add(o.gameObject.transform.rotation.x); // 3
TBD.Add(o.gameObject.transform.rotation.y); // 4
TBD.Add(o.gameObject.transform.rotation.z); // 5
TBD.Add(o.gameObject.transform.rotation.w); // 6
TBD.Add(o.BlockID); // 7
if (o.BlockID==10) o.pos1 = o.gameObject.GetComponent<TPBlock>().SecondTeleport.transform.position;
TBD.Add(o.pos1.x * zoomValue); // 8
TBD.Add(o.pos1.y * zoomValue); // 9
TBD.Add(o.pos1.z * zoomValue); // 10
// Защита от выхода за пределы массива (на случай если values не инициализирован или меньше 4 элементов)
float v0 = o.values != null && o.values.Count > 0 ? o.values[0] : 0f;
float v1 = o.values != null && o.values.Count > 1 ? o.values[1] : 0f;
float v2 = o.values != null && o.values.Count > 2 ? o.values[2] : 0f;
float v3 = o.values != null && o.values.Count > 3 ? o.values[3] : 0f;
TBD.AddRange(new List<float> { v0, v1, v2, v3 }); // 11, 12, 13, 14
BlockData.Add(string.Join(", ", TBD));
}
SaveLevelData(BlockData, scene.name);
}
private void SaveLevelData(List<string> BlockData, string name)
{
try
{
byte[] data = ListToBytes(BlockData);
string fileHash = GetSHA256Hash(data);
string correctPath = Path.Combine(Application.persistentDataPath, $"{name}.lpj");
File.WriteAllBytes(correctPath, data);
}
catch (System.Exception e)
{
Debug.LogError($"Save failed for level {BlockData[0]}: {e.Message}");
}
}
private byte[] ListToBytes<T>(List<T> list)
{
// Примечание: BinaryFormatter устарел в новых версиях .NET из-за уязвимостей безопасности.
// Так как это локальный Editor-скрипт и данные формируешь ты сам, это не критично.
BinaryFormatter formatter = new BinaryFormatter();
using (MemoryStream stream = new MemoryStream())
{
#pragma warning disable SYSLIB0011 // Подавляем предупреждение об устаревании BinaryFormatter
formatter.Serialize(stream, list);
#pragma warning restore SYSLIB0011
return stream.ToArray();
}
}
private string GetSHA256Hash(byte[] data)
{
using (SHA256 sha256 = SHA256.Create())
{
byte[] hashBytes = sha256.ComputeHash(data);
StringBuilder sb = new StringBuilder();
foreach (byte b in hashBytes)
{
sb.Append(b.ToString("x2"));
}
return sb.ToString();
}
}
}

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using UnityEditor;
using UnityEngine;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
public class MapHierarchyTool : EditorWindow
{
[MenuItem("Tools/Map Hierarchy Tool")]
public static void ShowWindow()
{
GetWindow<MapHierarchyTool>("Map Tool");
}
private void OnGUI()
{
GUILayout.Label("Управление объектами сцен", EditorStyles.boldLabel);
if (GUILayout.Button("1. Вытащить из 'map'", GUILayout.Height(30)))
{
ProcessScenes(false);
}
if (GUILayout.Button("2. Загнать обратно в 'map' (кроме Main Camera)", GUILayout.Height(30)))
{
ProcessScenes(true);
}
GUILayout.Space(10);
EditorGUILayout.HelpBox("Выделите папку со сценами или сами сцены в окне Project, затем нажмите нужную кнопку.", MessageType.Info);
}
private void ProcessScenes(bool packIntoMap)
{
// Находим все сцены среди выделенных объектов/папок
List<string> scenePaths = new List<string>();
foreach (string guid in Selection.assetGUIDs)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (AssetDatabase.IsValidFolder(path))
{
string[] folderScenes = AssetDatabase.FindAssets("t:Scene", new string[] { path });
foreach (string fGuid in folderScenes)
{
scenePaths.Add(AssetDatabase.GUIDToAssetPath(fGuid));
}
}
else if (path.EndsWith(".unity"))
{
scenePaths.Add(path);
}
}
if (scenePaths.Count == 0)
{
Debug.LogWarning("Сцены не выбраны! Выделите папку или файлы сцен в окне Project.");
return;
}
// Спрашиваем сохранение текущей открытой сцены
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return;
string originalScenePath = SceneManager.GetActiveScene().path;
// Перебираем найденные сцены
foreach (string scenePath in scenePaths)
{
Scene scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
if (packIntoMap)
Pack(scene);
else
Unpack(scene);
EditorSceneManager.SaveScene(scene);
}
// Возвращаем обратно исходную сцену, которая была открыта
if (!string.IsNullOrEmpty(originalScenePath))
{
EditorSceneManager.OpenScene(originalScenePath, OpenSceneMode.Single);
}
Debug.Log($"Успешно обработано сцен: {scenePaths.Count}");
}
private void Unpack(Scene scene)
{
GameObject mapObj = FindMapObject(scene);
if (mapObj == null) return;
Transform mapTransform = mapObj.transform;
List<Transform> children = new List<Transform>();
// Собираем прямых потомков map
foreach (Transform child in mapTransform)
{
children.Add(child);
}
// Переносим их в корень сцены
foreach (Transform child in children)
{
child.SetParent(null);
}
EditorSceneManager.MarkSceneDirty(scene);
}
private void Pack(Scene scene)
{
GameObject mapObj = FindMapObject(scene);
// Если объекта map почему-то нет, создаем его
if (mapObj == null)
{
mapObj = new GameObject("map");
}
Transform mapTransform = mapObj.transform;
GameObject[] rootObjects = scene.GetRootGameObjects();
foreach (GameObject rootObj in rootObjects)
{
// Игнорируем сам map и Main Camera
if (rootObj != mapObj && rootObj.name != "Main Camera")
{
rootObj.transform.SetParent(mapTransform);
}
}
EditorSceneManager.MarkSceneDirty(scene);
}
private GameObject FindMapObject(Scene scene)
{
foreach (GameObject rootObj in scene.GetRootGameObjects())
{
if (rootObj.name == "map") return rootObj;
}
return null;
}
}

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\u0441\u043C\u043E\u0436\u0435\u0448\u044C \u0432 \u0442\u043E\u0439 \u0436\u0435
[y]\u041F\u0415\u041A\u0410\u0420\u041D\u0415[/c]."
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characterSprite: {fileID: 0}
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choices: []
onSentenceComplete:
m_PersistentCalls:
m_Calls: []
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characterSprite: {fileID: 0}
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onSentenceComplete:
m_PersistentCalls:
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\u043C\u0430\u043B\u044B\u0448!"
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