34 lines
686 B
C#
34 lines
686 B
C#
|
|
using System;
|
||
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using TMPro;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class RText : MonoBehaviour
|
||
|
|
{
|
||
|
|
|
||
|
|
public string[] Ru;
|
||
|
|
public string[] En;
|
||
|
|
|
||
|
|
public void Open()
|
||
|
|
{
|
||
|
|
Debug.Log("Open");
|
||
|
|
var rt = GetComponent<TMP_Text>();
|
||
|
|
int num = UnityEngine.Random.Range(0, En.Length);
|
||
|
|
int Lan = PlayerPrefs.GetInt("LanguageID");
|
||
|
|
Debug.Log(num );
|
||
|
|
switch (Lan)
|
||
|
|
{
|
||
|
|
case 0: //en
|
||
|
|
rt.text = "" + En[num];
|
||
|
|
break;
|
||
|
|
case 1: //ru
|
||
|
|
rt.text = "" + Ru[num];
|
||
|
|
break;
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|