PJ/Assets/scripts/Camx.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class Camx: MonoBehaviour
{
public bool x;
public bool y;
public GameObject player;
private Transform StartPos;
private void Start()
{
StartPos = transform;
player = GameObject.Find("BodyPlayer");
}
void LateUpdate()
{
if (x && !y)
{
transform.position = new Vector3(player.transform.position.x, StartPos.position.y, -10f);
}
else
if (y && !x)
{
transform.position = new Vector3(StartPos.position.x, player.transform.position.y, -10f);
}
else if (x && y)
{
transform.position = new Vector3(player.transform.position.x, player.transform.position.y, -10f);
}
}
}