23 lines
448 B
C#
23 lines
448 B
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public class DialogueSwitcher : MonoBehaviour
|
||
|
|
{
|
||
|
|
|
||
|
|
[SerializeField] private DialogueTrigger targetComponent;
|
||
|
|
[SerializeField] private DATA_Dialogue newDialogueFile;
|
||
|
|
|
||
|
|
|
||
|
|
public void ApplyReplacement()
|
||
|
|
{
|
||
|
|
|
||
|
|
if (targetComponent == null || newDialogueFile == null)
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
targetComponent.dialogue = newDialogueFile;
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|