PJ/Assets/scripts/Mechanism.cs

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class Mechanism : MonoBehaviour
{
public static bool IsActive;
public int MechanismID;
public float speed;
public float Nspeed;
public float time;
public float FreezeTime;
private int speedNew;
private void Start()
{
switch (MechanismID)
{
case 0:
InvokeRepeating("Freeze", time, FreezeTime + time);
InvokeRepeating("MSpeed", 0, FreezeTime + time);
break;
case 1:
InvokeRepeating("Freeze", time, FreezeTime + time);
InvokeRepeating("MSpeed", 0, FreezeTime + time);
break;
}
}
private void Update()
{
switch(MechanismID)
{
case 0:
transform.Translate(Vector3.right * speed * Time.deltaTime);
break;
case 1:
transform.Translate(Vector3.up * speed * Time.deltaTime);
break;
case 2:
transform.Translate(Vector3.right * speed * Time.deltaTime);
break;
}
}
public void Activate()
{
switch(MechanismID)
{
case 0:
speed = 1;
break;
}
}
void MSpeed()
{
speed = -1 * Nspeed;
Nspeed = speed;
}
void Freeze()
{
if (speed == 0)
{
speed = Nspeed;
}
else { speed = 0; }
}
}