17 lines
325 B
C#
17 lines
325 B
C#
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using UnityEngine;
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public class Destroy : MonoBehaviour
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{
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public float Time;
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public bool Touch;
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void Awake(){Invoke("Dest", Time);}
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void Dest(){Destroy(this.gameObject);}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if(collision.tag == "Player" && Touch)
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{
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Dest();
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}
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}
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}
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